
If you looked out our “required playing” list for new team members*, you’d see that we’re planning on making something quite different indeed. One of the first misconceptions we saw about the game based on the announcement was that because of the game’s genre, people thought that we were making a “traditional” MMORPG.

For the inaugural edition, however, I’d like to say a bit more about the game itself.

In the months to come, this newsletter will be a platform for expressing our specific intentions on this project and communicating the thought processes behind its development. Expect some news on this front very soon! To that end, we’ll be setting up a space where you can communicate with the devs and share your thoughts. We consider this to be YOUR game – the online 40k world that the fans have always wanted. We knew there would be a big response to a new 40k MMO, but the passion and enthusiasm we’ve seen from the community has gone beyond our expectations. I’m David Ghozland, Creative Director on the project.įirst of all, I wanted to say that myself and the team here at Behaviour Interactive can’t thank you enough for your support. Welcome to the first edition of the Warhammer 40,000: Eternal Crusade newsletter.

THE FOUR GAMES ETERNAL CRUSADE DEVS MUST-PLAY: By the way, there are four games that every Warhammer 40,000 dev must play:
